![]() ![]() ![]() ![]() There have been significant functions added over the years to allow you to use ARMA as tactical simulator. Were people years ago comparing the Rainbow Six games to CMBB and bemoaning that the graphics of CM couldn't compare to the Rainbow Six standard? Edited Februby niall78 I'm still not sure what a high fidelity FPS game has to do with tactical combat simulators like the CM series though - their have always been high fidelity FPS games - a minor subset of the FPS genre. It is but a minor blip in the market compared to the rest of the FPS genre where realism takes a back seat every time to 'fun'. Are you seriously comparing this decent RTS to a tactical combat simulator like CM:BS though? No matter how seriously you play the game it is still a highly simplified RTS game.ĪRMA is a great high fidelity FPS depicting modern combat made even better if you hook-up with a serious group of players. You can play them as a clickfest, but you can also play them in a nice comfortable session at your own pace. To dismiss any of those games as simple Command & Conquer type games because they aren't turn-based shows some pretty solid ignorance. Wargame added pauses specifically as feedback from traditional wargamers. In fact, both of those games have added functions specifically so they can be played that way. I play ARMA not as an FPS, but as a wargame. They are having the same types of discussions about equipment and tactics as at BFC. Go and look at ARMA and Wargame:RD discussions. ![]() The point being missed in the back and forth is that old genres like wargame, RTS, and FPS are converging. ![]()
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